New EDGE - Archive
New EDGE reverted. - Printable Version

+- New EDGE - Archive (https://forum.new-edge.org)
+-- Forum: Meta (https://forum.new-edge.org/forumdisplay.php?fid=26)
+--- Forum: Server Information, Announcements and Updates (https://forum.new-edge.org/forumdisplay.php?fid=5)
+--- Thread: New EDGE reverted. (/showthread.php?tid=877)



New EDGE reverted. - Kai - 07-09-2015

The latest changes have been reverted, we're back to before basilisks and advanced dretches were removed.

(06-22-2015, 05:37 PM)Update Bot Wrote: Changes:
  • 1b13c25 Fix missile explosions not showing up.



RE: New EDGE reverted. - Tremor - 07-09-2015

(07-09-2015, 07:06 PM)Kai Wrote: The latest changes have been reverted, we're back to before basilisks and advanced dretches were removed.

Oh well.......BABY GOONS BACK! Big Grin

But srsly what was the point?


RE: New EDGE reverted. - grmg.pl - 07-10-2015

F1 for flexibility, F2 for "stop doing dope in admin section".


RE: New EDGE reverted. - Swizaw - 07-10-2015

(07-10-2015, 07:06 AM)grmg.pl Wrote: F1 for flexibility, F2 for "stop doing dope in admin section".
LMAO


RE: New EDGE reverted. - Kai - 07-10-2015

I forgot the QVM. We are now back to this release:

(05-31-2015, 01:42 PM)Update Bot Wrote: Changes:
  • 41d562e Merge branch 'master' of https://github.com/mtiusane/new-edge
  • 528aaa3 Minor gameplay fixes. Hummel can no longer fly if there's no overmind around. Human radar update rate back to 1Hz. Evolving from basi to adv basi retains the reload timer.
  • 7113451 Implement damage totals display.